We've all heard by now the changes Blizzard is planning for gear and stats in Cataclysm. While the stat changes
tiffany jewellery are going to dramatically change how many classes work, causing many players to panic, as a healing priest my general impression was "nothing to see here; move along." I then
wow gold took a sip of my tea and resumed playing shuffle board. .
Spirit -- Blizzard said in the same post they are probably going to be reworking the entire mana regeneration system and that spirit will only be found on healing gear from now on. This means it will be very easy to pick out healing gear from now on since all cloth with spirit will be specifically made for healing priests. However, it might mean that it is more difficult to share pieces of gear with your shadow set. It's a little too early to know. .
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That's not to say nothing good is coming to us though... .
The impression I get from all this is that they are really dummy-proofing gearing. Picking the right gear won't be as important as knowing how to properly tune it for your needs. There will be new ways to customize gear (reforging), but the new stat system will make it harder for players to end up with the wrong base pieces in Cataclysm. At least for healers, anyway; dps will still need to account for stats like hit in order to deal damage to bosses. .
Intellect -- With spellpower no longer being available on gear, intellect is where spellpower will be coming from. However, the change means mana pools will not be scaling upward as dramatically as they did from 70 to 80
lv bags in Wrath of the Lich King, and mana regeneration will be more important as a result. Currently, intellect increases the size of a priest's mana pool, and her critical strike rating. While I'm not sure if the crit relationship will remain, Blizzard said that intellect will not provide as much mana to players as it currently does, implying that intellect will still affect the size of mana pools. .
So now the list of stats we're going to use looks like this:
Stamina -- We will be seeing more stamina on gear so that our health pools are more similar to plate wearers. This will make us less vulnerable to random damage, but make healing non-tanks a little more taxing.
Stamina Intellect Spirit Spellpower Haste
wow po Crit MP5When Cataclysm launches MP5 will be entirely removed from the game. A new mechanic, mastery, is being added to the game to encourage players to wear gear in their own armor class. Since we are already limited to one armor class though, mastery will probably (but not necessarily) be irrelevant to us. Spellpower will be gone from gear too, except for on caster weapons. So that's one less stat for us to worry about. This is so we can avoid the "everything is a hunter weapon" practice. .
Stamina Intellect Spirit Haste CritNot much different, right? Maybe so, but because how these stats work is changing, the way we prioritize them will be different. Of course, it's still too early to know what priority system we'll be applying, so instead I'll go more into how the changes will affect us.
As healing priests, these are the stats we currently use:
This is exactly what Blizzard said they were planning to do, so it shouldn't come as a surprise. We're all closer to being on the same page than we ever were before, and the gear and stat changes will further that commonality. First, are we all going to look even more alike in Cataclysm as far as aesthetics go? (It's a legitimate concern! I need my Barbie dress-up time) And second, if the difficulty of gearing is going to go down, will the difficulty of raiding in general (not just mana regen and healing) go up? As I look at the game community, more people are raiding now than ever before. It does make me wonder though. In a way, we've now had over a year to take in "Raiding 101" and made more players aware of the games mechanics in and out of combat. Can we look forward to
buy wow gold more difficult content in
cheap wow gold Cataclysm? Time will tell.